Published inRustaceansResult CombinatorsRust’s Result type is useful for managing operations that might fail, encapsulating either a success (Ok<T>) or an error (Err<E>). In our…Jul 31Jul 31
Published inRustaceansOption CombinatorsIncase you missed yesterday’s writeup where we covered Modules. You can check it through the link below.Jul 28Jul 28
Published inRustaceansModulesI missed publishing yesterday’s writeup but here we are. If you missed our discussion on smart pointers check it out below.Jul 27Jul 27
Published inRustaceansSmart PointersYesterday we covered Closures, why they are important and edge cases to watch when working with them. If you missed it check the link down…Jul 25Jul 25
Published inRustaceansClosuresYesterday we covered Error Handling with ?, if you missed it i’d suggest you check it out first.Jul 24Jul 24
Published inRustaceansError Handling with ?Today we’ll be talking about error handling in Rust, specifically the `?` operator, in a way that feels practical and grounded in…Jul 23Jul 23
Published inRustaceansGenericsThe days are flying by, it’s already day 22! Yesterday, we discussed Traits, and if you missed it, you can catch up with the link below.Jul 22A response icon1Jul 22A response icon1
Published inRustaceansTraitsIn our previous writeup, we looked at Lifetimes and their importance in Rust. If you missed it, you can check it out below.Jul 21Jul 21
Published inRustaceansLifetimesYesterday we looked at Slices and their nitty-gritties, I’d suggest you check it out below.Jul 19Jul 19
Published inRustaceansSlicesYesterday we checked out Loops in-depth and other niceties around them, if you missed it, I’d recommend checking it out below.Jul 19A response icon1Jul 19A response icon1